I reckon this dork is going to offer me his Magic: the Chuffing Gathering Black Lotus for $200.
Oh, and contrary to populare belief, you don't have to spend oodles of money just to win... That's why it's a TRADING card game, and why it's especially amusing to bolt together decks like U/G Madness or KCI and wipe the floor with all those moneycard-toting individuals.
Each player starts with 20 life, a hand of 7 cards, and must have a deck of at least 60 cards. A player can die by loosing all his/her life, or by being forced to draw a card when she has no cards left in her deck, or by the bullshit card Door to Nothingness. You win the game by killing off all opponents, or by cards that say you win when you meet a certain prerequisite. Many cards are banned or restricted (only one is allowed per deck), usually the older cards, or many of the cards from the mirrodin set, because of the hundreds of instant-win combos. The game is not entirely based on card supremecy; a particulaly skilled player could easily win with a premade deck.
Provides protection to players are protected in three ways:
1.) 91.2% Effective that girls will no longer associate themselves with you.
2.) 94.3% Effective that you will be to involved in the game to have time for girls.
3.) 99.99% Effective that whatever girls do associate themselves with you and play the game, you will not want to have sex with.